Tag: investigation
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Tag

investigation

23 entries tagged with this label.

Session

Session 27: Boggard Link and Shrine Sweep

The party defeated the fairy outside the Dagon statue, cleared remaining shrine defenders, recovered additional poison-making evidence, and prepared to continue deeper after hostile coffin encounters.

Session

Session 26: Sahni Defeated in the Shrine

The party fought through Sahni's shrine defenses, learned Urgathoa's guards viewed Sahni as a desecrator, recovered deal-linked keepsakes, defeated Sahni, and continued deeper before planning to confront the fairy outside.

Session

Session 25: Dagon Shrine Approach

The party secured underwater objectives, coordinated with Stana, entered Sahni's sunken lair approach, and fought through crocodile and guard-linked resistance after bypassing a giant fairy and shrine sentries.

Session

Session 24: Keystone Recovery and Town Pressure

The party recovered the underwater keystone objective, delivered aid to Blavket, advanced deception planning against Sahni, and then faced fearful townsfolk backlash over anti-Sahni pressure.

Session

Session 23: Highridge Terms and Underwater Descent

The party cleared Highridge's statue test, negotiated cooperation against Sahni, split between rumor and Builders League inquiry, then regrouped for an underwater treasure search that triggered coral gargoyle attacks.

Session

Session 22: Sallowshore Arrival and Highridge Clash

After negotiating with Smirtlbin and reviewing notebook logistics, the party traveled by Mystic Carriage to Sallowshore, gathered local intelligence on factions and Sahni, then clashed with Tobias Highridge after openly accusing Sahni of poisoning.

Session

Session 16: Kepgeda's Trial Room

In the Crooked Coffin back section, the party released a Celebrant contact, defeated a lethal haunt and Kepgeda, and rescued Altinmered while uncovering Graveclaw Coven testing activity.

Session

Session 15: Cells and Oozes at the Brewery

The party secured the Crooked Coffin back-room fight, freed Se-Maut-Get, uncovered faction and price-investigation context, and triggered ooze attacks from foul beer vats.

Session

Session 13: Crooked Coffin Raid Authorization

The party verified new alchemical details tied to farm materials, updated Berline Haldoli on bank findings, and launched an armed probe of the Crooked Coffin under Blood Lord authority.

Session

Session 11: Locked Vaults and Whispering Skulls

In the bank basement, the party met Raoul, tested multiple keys against sealed doors, interrogated skull guardians, and fought an invisible attacker while pushing deeper into vault sections.

Session

Session 10: Secrets Beneath Graydirge Bank

The party breached deeper into Graydirge Bank, fought a cockatrice, uncovered symbol-linked corpses and conflicting faction notes, and used the manor key to open a sealed floor door.

Session

Session 9: Bank Key Leads in Graydirge

The party confirmed their manor key matches Kepgeda's target, questioned dead Bone Shards goons through Berline, and began planning around the closed Graydirge bank and Governor Taf Gekhtas.

Session

Session 8: Bone Shards in the Meat Market

The party met Ortagar to follow up on Old Erghaghs Farm poisoning leads, raided a Bone Shards hideout, and uncovered new information about Kepgeda and a mysterious spine-shafted key.

Session

Session 6: Inheritance and Bones

The party investigated Haldoli and manor history, met Clip-Clap over McMobberson debts, cleared basement threats, and recovered a key marked 'Death and Secrets.'

Session

Session 3: Poison at the Silos

The party uncovered sabotage at Old Erghaghs Farm, met apprentice charge hand Sifgtk, investigated poisoned silos, and reported back to Berline Haldoli before receiving a manor key and a walking cauldron.

Wiki

Old Erghaghs Farm

Old Erghaghs Farm is the location of reported workforce/order problems.

Wiki

Se-Maut-Get

Se-Maut-Get was found imprisoned in a rear cell during the Crooked Coffin operation.