Session
Session 49: Undermarket Corridors and Stone Tablet
The party cleared the zombie threat, recovered valuables including a hidden stone tablet and a necklace of fireballs for Monty, and advanced into corridor fighting deeper below the market.
Tag
17 entries tagged with this label.
Session
The party cleared the zombie threat, recovered valuables including a hidden stone tablet and a necklace of fireballs for Monty, and advanced into corridor fighting deeper below the market.
Session
The party cleared the upstairs haunt, descended through the estate's hidden access, and confirmed the Benefactor's body in a vampire-guarded basement before triggering another trap-haunt.
Session
The party investigated Thornhearth's food-control conditions by infiltrating the Benefactor's estate, uncovering long-term feeding records and hidden-basement plans before entering another haunt fight.
Session
After defeating the basement construct, the party entered pale-rock tunnels, recovered written ties between Taviah and Thornhearth's Benefactor, and triggered combat around a suspended six-chambered heart haunt.
Session
The party cleared attic hostiles at Taviah's cottage site, then moved into the basement where a construct attacked and appeared to react to light.
Session
At Taviah's cottage site, the party tracked strange traces, suffered a curse effect, and fought through phasing and bramble-filled rooms including an encounter with Yshula's throne-space.
Session
The party defeated the fairy outside the Dagon statue, cleared remaining shrine defenders, recovered additional poison-making evidence, and prepared to continue deeper after hostile coffin encounters.
Session
The party fought through Sahni's shrine defenses, learned Urgathoa's guards viewed Sahni as a desecrator, recovered deal-linked keepsakes, defeated Sahni, and continued deeper before planning to confront the fairy outside.
Session
The party secured underwater objectives, coordinated with Stana, entered Sahni's sunken lair approach, and fought through crocodile and guard-linked resistance after bypassing a giant fairy and shrine sentries.
Session
The party cleared Highridge's statue test, negotiated cooperation against Sahni, split between rumor and Builders League inquiry, then regrouped for an underwater treasure search that triggered coral gargoyle attacks.
Session
After negotiating with Smirtlbin and reviewing notebook logistics, the party traveled by Mystic Carriage to Sallowshore, gathered local intelligence on factions and Sahni, then clashed with Tobias Highridge after openly accusing Sahni of poisoning.
Session
The party pushed into Taviah's basement, survived shadows and a direct confrontation, escaped a hostile house, and recovered notebook leads tied to brain grit movement and new names.
Session
The party fought cottage attackers, learned from Smirtlbin that Taviah was downstairs, then investigated the attic first where Sabong's attempted game turned into a fight and a magical toy fox was recovered.
Session
Following the Axan Wood path, the party fought wights near a small ziggurat, then reached Iron Taviah's cottage where attendants and a living fireplace warned them out before combat began.
Session
The party camped in Axan Wood, met Drusilla and learned new claims about Iron Taviah, then followed her directions and fought undead trees while debating trust, payment, and possible deals.
Session
The party debriefed Berline, attended Mayor Taf Gekhtas's dinner, received major intelligence on the Graveclaw Coven and Iron Taviah, and entered the Axan Woods where redcaps attacked.
Session
The party questioned Namerton about manor support and brewing, then entered the back facility behind the bar and was immediately attacked.