Session
Session 43: Fairy Interrogation and Thornhearth Arrival
The party defeated local fairies, extracted intelligence from a captive, and entered Thornhearth where residents reported prolonged deprivation and suspicious bite marks.
Tag
22 entries tagged with this label.
Session
The party defeated local fairies, extracted intelligence from a captive, and entered Thornhearth where residents reported prolonged deprivation and suspicious bite marks.
Session
After the heart-haunt fight, the party moved with Seldeg toward Thornhearth, encountered famine-struck travelers and fairy interference, and entered combat while following fairy leads.
Session
After defeating the basement construct, the party entered pale-rock tunnels, recovered written ties between Taviah and Thornhearth's Benefactor, and triggered combat around a suspended six-chambered heart haunt.
Session
The party cleared attic hostiles at Taviah's cottage site, then moved into the basement where a construct attacked and appeared to react to light.
Session
At Taviah's cottage site, the party tracked strange traces, suffered a curse effect, and fought through phasing and bramble-filled rooms including an encounter with Yshula's throne-space.
Session
After a month of downtime in Graydirge with faction gifts and personal earnings, the party was pulled into Seldeg Bhedlis's renewed hunt for Iron Taviah and returned to the Axan Wood cottage site.
Session
The party fought cottage attackers, learned from Smirtlbin that Taviah was downstairs, then investigated the attic first where Sabong's attempted game turned into a fight and a magical toy fox was recovered.
Session
Following the Axan Wood path, the party fought wights near a small ziggurat, then reached Iron Taviah's cottage where attendants and a living fireplace warned them out before combat began.
Session
The party camped in Axan Wood, met Drusilla and learned new claims about Iron Taviah, then followed her directions and fought undead trees while debating trust, payment, and possible deals.
Session
The party debriefed Berline, attended Mayor Taf Gekhtas's dinner, received major intelligence on the Graveclaw Coven and Iron Taviah, and entered the Axan Woods where redcaps attacked.
Wiki
Anatalla is identified as the cook at a cottage said to belong to Iron Taviah.
Wiki
Bardano is a named attendant at Iron Taviah's cottage.
Wiki
Drusilla is a woman encountered at the party's campsite in Axan Wood while carrying apples through the forest.
Wiki
Hollow Flesh Market is a river trading post that shifts the campaign from local thornhearth fallout into wider intelligence, commerce, and disappearance patterns. It functions as a regional node where faction logistics, witness leads, and subterranean combat routes converge.
Wiki
Iron Taviah is a recurring hag antagonist tied to Graveclaw operations, Axan Wood activity, and multiple poison-related plot threads. Party-facing intelligence repeatedly links her to operational movement, allied infrastructure, and downstream violence, but her present status remains unresolved in current notes.
Wiki
Mechitar is a route-direction location name first encountered at a travel obelisk fork.
Wiki
Midnight is identified as Iron Taviah's pet and described as a large lizard.
Wiki
Neboah is named by Drusilla as her husband.
Wiki
Smirtlbin is a sentient fireplace entity from Taviah's cottage, providing unique internal-household intelligence and identity clues.
Wiki
The Benefactor is the local lord of Thornhearth and a central figure in the town's food-control and disappearance crisis. Records, haunt imagery, and physical discovery in the estate connect the Benefactor directly to the Taviah pursuit timeline.
Wiki
Thornhearth is a rural settlement in the Axan Wood that becomes a focal point of the Taviah pursuit and Benefactor crisis. The town is repeatedly described through deprivation, fear-governance, and estate-centered investigative escalation.
Wiki
Zizzyspark Moss is a captured fairy witness whose interrogation provided timeline and hostage-direction intelligence.