Recap
In Pagked, the party split into two teams to work social and stealth angles at once. The group confirmed Decrosia’s factory location, attempted a meeting with The Shroud without exchanging useful intelligence, and later fought guards before barricading in a house after Hobgrim was shot down.
Major Events
- Established that Decrosia is a rust hag with a knack for technology and lives in an abandoned factory.
- Split into two teams in Pagked: Snak/Stella/Monty and Sabong/Hobgrim/Raoul.
- Snak, Stella, and Monty attempted to win over townsfolk, mostly failed, and fought some townsfolk.
- Sabong, Hobgrim, and Raoul sneaked through abandoned factories while looking for the pollution source.
- Sabong, Hobgrim, and Raoul found a hidden stash of loot.
- Learned that Decrosia was on the second floor of a factory.
- Met a messenger from The Shroud and later referred to The Shroud as “Sue.”
- Met with The Shroud, but no information was shared by either side.
- Sabong, Hobgrim, and Raoul went back out to follow guards.
- A fight broke out; after Hobgrim was knocked out by a gunshot, the group hid and barricaded themselves inside a house.
NPCs and Factions Mentioned
- Decrosia - Rust hag target in Pagked, tied to abandoned factory space and technology.
- The Shroud - Met directly after messenger contact; meeting yielded no information exchange.
Important Context
- Party operations ran in parallel social and stealth tracks across Pagked.
- Pollution-source investigation and Decrosia-location tracking were pursued at the same time.
- The team ended the session in a defensive barricade state after a gunshot knockout.
Unresolved Threads
- Reach Decrosia on the second floor location and determine next action.
- Determine the source of Pagked’s pollution.
- Reassess whether any leverage exists for future information exchange with The Shroud.
- Resolve immediate survival/escape from the barricaded house position after the guard fight.